The Search input interaction Off and Selected states. It includes a speech input (microphone) button encoded and positioned before the text input for priority user groups. The Search interaction follows iOS presentation and animation patterns. The colour can be updated to meet art direction later. Adjusting the tab bar selected button state to show change of shape in addition to colour. Image from Apple (n.d.-b.)Ĭontrast of selected tab bar buttons is improved by adding a selected shape and improved contrast between Off and Selected states. Tab BarĪpple’s tab bar selected state is conveyed by colour alone, which fails W3C (n.d.) WCAG Success Criteria 1.4.1. Scaling interactive elements to Apple’s minimum recommended tap target of 44 x 44 Points. The design adheres to the 44 x 44 Point minimum to accommodate hand and hand-eye coordination while walking. Some Apple interactions are smaller, which Hoober (2018) allows. IOS interaction tap target minimum dimensions are recommended 44 point by 44 points (Apple, n.d.-a). The updated colour pallet exceeds WCAG AA contrast standards. Colour contrast test results between 10 to 17 Point font sizes.Īdjustments exceed WCAG AA expectations. Moroshko and Arnautovic’s (n.d.) contrast checker adjusted the iOS colour pallet, which failed WCAG AA standards. The colour pallet “piggy-backs” trusted NCBI branding. “Vanilla” iOS appears to fail contrast tests. Guidance is taken from Microsoft’s (2019) Writing Style Guide and Redish (2007). The tone is inclusive of age and ability: approachable, clear, and respectful. UI and presentation copy text scripting is not final. The video shows an Axure click-thru wireframe. A rapid and simple Sketch wireframe appearing to be higher fidelity – and isn’t. A design system adds detail with drag-and-drop simplicity. The styled HTML presentation (left) and a visualisation of the code architecture (right). Sighted users experience it presented at the bottom. Without access to iOS developer skills, an HTML wireframe illustrated navigation differences between Primary, Secondary, and Tertiary users.įor example, Primary users hear the tab bar options at the head of the page. Wireframing gave opportunity to explore the ideas of flow and excise tasks, and to inform inclusive design. Setting preferences according to our users’ abilities. Saving an arbitrary spot (see Figure 4.3.).įigure 4.Connecting to an IPS service (see Figure 4.2.).Together with sketching, the storyboard suggests task flows: Axure sketch exploring orientation, administration, and navigation requirements in an iOS environment. What does a map NOT need?Īxure’s rapid drag-and-drop sketching organised an overview of user pathways. Sketching broader ideas, concepts, and other design thinking on paper. The application UI is constrained to Apple 6 to 8 smartphone screen dimensions and resolutions. Our users’ goals and our storyboard feed ideas to sketch. ( Open a text version of the storyboard). Our storyboard visualises the application improving Deepthi’s experience of her interview scenario found in blog 3.2. This project requires a fictitious IPS system and collaboration of participating venues. Design development & application of design language(s) – sketches, wireframes, design mock-ups, prototypes showing design decisions & process – 100 words
0 Comments
Leave a Reply. |